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CGI
2004
IEEE

Reuse of Paths in Light Source Animation

13 years 8 months ago
Reuse of Paths in Light Source Animation
In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path.
Mateu Sbert, Francesc Castro, John H. Halton
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2004
Where CGI
Authors Mateu Sbert, Francesc Castro, John H. Halton
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