Sciweavers

ROBOCUP
2000
Springer

Virtual Werder

13 years 8 months ago
Virtual Werder
Abstract. The online coach within the simulation league has become more powerful over the last few years. Therefore, new options with regard to the recognition of the opponents strategy are possible. For example, the online coach is the only player who gets the information of all the objects on the field. This leads to the idea determine the opponents play system by the online coach and then choose an effective counter-strategy. This has been done with the help of an artificial neural network and will be discussed in this paper. All soccer-clients are initialized with a specific behavior and can change their behavior to an appropriate mode depending on the coach's commands. The result is a flexible and effective game played by the eleven soccer-clients.
Christian Drücker, Sebastian Hübner, Esk
Added 25 Aug 2010
Updated 25 Aug 2010
Type Conference
Year 2000
Where ROBOCUP
Authors Christian Drücker, Sebastian Hübner, Esko Schmidt, Ubbo Visser, Hans-Georg Weland
Comments (0)