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AAAI
2007

RETALIATE: Learning Winning Policies in First-Person Shooter Games

13 years 6 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial characteristics: (1) individual BOT behavior is fixed although not known in advance, therefore individual BOTS work as “plugins”, (2) RETALIATE models the problem of learning team tactics through a simple state formulation, (3) discount rates commonly used in Q-learning are not used. As a result of these characteristics, the application of the Q-learning algorithm results in the rapid exploration towards a winning policy against an opponent team. In our empirical evaluation we demonstrate that RETALIATE adapts well when the environment changes.1
Megan Smith, Stephen Lee-Urban, Hector Muño
Added 02 Oct 2010
Updated 02 Oct 2010
Type Conference
Year 2007
Where AAAI
Authors Megan Smith, Stephen Lee-Urban, Hector Muñoz-Avila
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