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ACMDIS
2008
ACM

Games for virtual team building

13 years 6 months ago
Games for virtual team building
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohibitive. 3D virtual worlds and games may provide an alternate means for encouraging team development due to their affordances for facile communication, emotional engagement, and social interaction among participants. Using principles derived from social psychological theory, we have designed and built a collection of team-building games within the popular virtual world Second Life. We detail here the design decisions made in the creation of these games and discuss how they evolved based on early participant observations. Categories and Subject Descriptors
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav
Added 12 Oct 2010
Updated 12 Oct 2010
Type Conference
Year 2008
Where ACMDIS
Authors Jason B. Ellis, Kurt Luther, Katherine Bessière, Wendy A. Kellogg
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