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GRAPHICSINTERFACE
2007

Wavelet encoding of BRDFs for real-time rendering

13 years 6 months ago
Wavelet encoding of BRDFs for real-time rendering
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems requires both data compression and the implementation of the decompression and filtering stages on contemporary graphics processing units (GPUs). This paper improves the quality of real-time per-pixel lighting on GPUs using a wavelet decomposition of acquired BRDFs. Threedimensional texture mapping with indexing allows us to efficiently compress the BRDF data by exploiting much of the coherency between hemispherical data. We apply built-in hardware filtering and pixel shader flexibility to perform filtering in the full 4D BRDF domain. Anti-aliasing of specular highlights is performed via a progressive level-of-detail technique built upon the multiresolution of the wavelet encoding. This technique increases rendering performance on distant surfaces while maintaining accurate appearance of close ones. CR Cat...
Luc Claustres, Loïc Barthe, Mathias Paulin
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2007
Where GRAPHICSINTERFACE
Authors Luc Claustres, Loïc Barthe, Mathias Paulin
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