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ATAL
2010
Springer

Capturing and generating social behavior with the restaurant game

13 years 5 months ago
Capturing and generating social behavior with the restaurant game
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we have developed a system to automatically learn patterns of interaction and dialogue from logs of their gameplay sessions. These patterns guide a case-based planning system, which generates behavior and dialogue for a virtual customer or waitress who can interact with a human, or with another agent. The Restaurant Game demonstrates a first step toward empowering non-programmers to realize socially intelligent characters for a wide range of applications. Categories and Subject Descriptors I.2.8 [Artificial Intelligence]: Problem Solving, Control Methods, and Search
Jeff Orkin, Deb K. Roy
Added 08 Nov 2010
Updated 08 Nov 2010
Type Conference
Year 2010
Where ATAL
Authors Jeff Orkin, Deb K. Roy
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