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VR
2010
IEEE

VirtualizeMe: Real-time avatar creation for Tele-Immersion environments

13 years 2 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creation approach fullfilling four main attributes: high resolution, scalability, flexibility and affordability. This is achieved by a total separation of reconstruction and rendering and exploiting the capabilities of modern graphic cards. The high resolution is achieved by using as much of the input information as possible through lossless compression of the input data and introducing a focused volumetric visual hull reconstruction. The resulting avatar allows eye-to-eye collaboration for remote users. The interaction with the virtual world is facilitated by the volumetric avatar model and allows a fully immersive system. This paper shows a proof of concept based on publicly available pre-recorded data to allow easier comparison.
Daniel Knoblauch, Pau Moreno Font, Falko Kuester
Added 31 Jan 2011
Updated 31 Jan 2011
Type Journal
Year 2010
Where VR
Authors Daniel Knoblauch, Pau Moreno Font, Falko Kuester
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