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VRIPHYS
2010

A Triangle Bending Constraint Model for Position-Based Dynamics

12 years 11 months ago
A Triangle Bending Constraint Model for Position-Based Dynamics
We present a novel bending model and constraint creation method for position-based dynamics. Our new bending model is introduced as an alternative to the current state-of-the-art dihedral bending model. Our model is motivated by geometric principles and operates on virtual triangles. It has the same cheap computational cost as the stick constraint model but with higher simulation quality and faster convergence than the dihedral bending model. Along with the model a new global bending parameter is introduced to control the curvature deformation at high precision compared to the traditional stiffness constant. Further, we propose a new constraint creation method that we believe is well suited for the triangle bending model and less affected by the underlying mesh tessellation. Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.5]: Physically based modeling--Computer Graphics [I.3.7]: Animation-
Micky Kelager, Sarah Niebe, Kenny Erleben
Added 23 May 2011
Updated 23 May 2011
Type Journal
Year 2010
Where VRIPHYS
Authors Micky Kelager, Sarah Niebe, Kenny Erleben
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