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VR
2011
IEEE

Self-motion illusions in immersive virtual reality environments

12 years 8 months ago
Self-motion illusions in immersive virtual reality environments
Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel distances in immersive virtual environments (VEs). As a solution to this problem, some researchers propose to scale the mapped virtual camera motion relative to the tracked real-world movement of a user until real and virtual motion appear to match, i. e., real-world movements could be mapped with a larger gain to the VE in order to compensate for the underestimation. Although this approach usually results in more accurate self-motion judgments by users, introducing discrepancies between real and virtual motion can become a problem, in particular, due to misalignments of both worlds and distorted space cognition. In this paper we describe a different approach that introduces apparent self-motion illusions by manipulating optic flow fields during movements in VEs. These manipulations can affect self-motion...
Gerd Bruder, Frank Steinicke, Phil Wieland
Added 22 Aug 2011
Updated 22 Aug 2011
Type Journal
Year 2011
Where VR
Authors Gerd Bruder, Frank Steinicke, Phil Wieland
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