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ACMACE
2011
ACM

WeQuest: scalable alternate reality games through end-user content authoring

12 years 4 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-specific, requiring players to visit specific locations in the world. Consequently, mobile ARGs are played infrequently and only by those who live within proximity of the locations that the stories reference. In this paper, we describe an ARG platform, WeQuest, that addresses the geo-specificity limitation through end-user content generation. An authoring tool allows end-users to create new ARG stories that can be executed automatically on geo-location aware mobile devices, leading to greater numbers of available stories to be played. An intelligent process called location translation makes geo-specific ARGs playable anywhere in the world. Categories and Subject Descriptors K.8.0 [Personal Computing]: General—Games; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems—Artific...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick
Added 12 Dec 2011
Updated 12 Dec 2011
Type Journal
Year 2011
Where ACMACE
Authors Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, Mark O. Riedl
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