Sciweavers

TOG
2012

Ghost SPH for animating water

11 years 7 months ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from a spurious numerical surface tension artifact or drift away from the mass conservation constraint, and do not capture realistic cohesion of liquid to solids. Our Ghost SPH scheme resolves this with a new particle sampling algorithm to create a narrow layer of ghost particles in the surrounding air and solid, with careful extrapolation and treatment of fluid variables to reflect the boundary conditions. We also provide a new, simpler form of artificial viscosity based on XSPH. Examples demonstrate how the new approach captures real liquid behaviour previously unattainable by SPH with very little extra cost. CR Categories: Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism—Animation; Computer Graphics [I.3.5]: Computational Geometry and Object Modeling—Physically based modeling
Hagit Schechter, Robert Bridson
Added 28 Sep 2012
Updated 28 Sep 2012
Type Journal
Year 2012
Where TOG
Authors Hagit Schechter, Robert Bridson
Comments (0)