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DCC
2005
IEEE

Progressive Low Bit Rate Coding of Simple 3D Objects with Matching Pursuit

14 years 3 months ago
Progressive Low Bit Rate Coding of Simple 3D Objects with Matching Pursuit
This paper presents a low rate progressive 3D mesh compression scheme for simple genuszero 3D objects. The proposed scheme is based on signal representation using redundant expansions. 3D model representation is constructed using a Matching Pursuit algorithm, with an over-complete dictionary of atoms defined on a sphere. A specific dictionary construction is proposed, that is adapted to the characteristics of 3D models. The dictionary is built on both low-frequency atoms, and anisotropic refinement to capture singularities of the signal, living on a 2-D sphere. The novel coding method is shown to favorably compare to state-of-the-art compression schemes at low bit rate, while providing a flexible and progressive representation. It therefore represents an very interesting alternative for simple 3D model representations, especially in view-dependent or scalable applications.
Ivana Tosic, Pascal Frossard, Pierre Vandergheynst
Added 25 Dec 2009
Updated 25 Dec 2009
Type Conference
Year 2005
Where DCC
Authors Ivana Tosic, Pascal Frossard, Pierre Vandergheynst
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