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ISAAC
2007
Springer

Manipulation in Games

13 years 11 months ago
Manipulation in Games
This paper studies to which extent the social welfare of a game can be influenced by an interested third party within economic reason, i.e., by taking the implementation cost into account. Besides considering classic, benevolent mechanism designers, we also analyze malicious mechanism designers. For instance, this paper shows that a malicious mechanism designer can often corrupt games and worsen the players’ situation to a larger extent than the amount of money invested. Surprisingly, no money is needed at all in some cases. We provide algorithms for finding the so-called leverage in games and show that for optimistic mechanism designers, computing the leverage or approximations thereof is NP-hard.
Raphael Eidenbenz, Yvonne Anne Oswald, Stefan Schm
Added 08 Jun 2010
Updated 08 Jun 2010
Type Conference
Year 2007
Where ISAAC
Authors Raphael Eidenbenz, Yvonne Anne Oswald, Stefan Schmid, Roger Wattenhofer
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