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2003
IEEE

The blue-c Distributed Scene Graph

9 years 7 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to provide a distributed scene graph maintaining full synchronization down to vertex and texel level. We propose a synchronization scheme including customizable, relaxed locking mechanisms. We demonstrate the functionality of our toolkit with two prototype applications in our high-performance virtual reality and visual simulation environment. Keywords Distributed graphics, scene graph, collaborative virtual environments, networked virtual reality
Martin Näf, Edouard Lamboray, Oliver G. Staad
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where VR
Authors Martin Näf, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross
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