warning: Creating default object from empty value in /var/www/modules/taxonomy/taxonomy.module on line 1416.
10 years 8 months ago
Micro Phase Shifting
We consider the problem of shape recovery for real world scenes, where a variety of global illumination (interreflections, subsurface scattering, etc.) and illumination defocus e...
Mohit Gupta, Shree K. Nayar
147views more  JCST 2010»
12 years 4 months ago
Volumetric Vector-Based Representation for Indirect Illumination Caching
Abstract This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination. This structure is intended for efficient ...
Romain Pacanowski, Xavier Granier, Christophe Schl...
118views more  CGF 1998»
12 years 5 months ago
An Exhaustive Error-Bounding Algorithm for Hierarchical Radiosity
This paper presents a complete algorithm for the evaluation and control of error in radiosity calculations. Providing such control is both extremely important for industrial appli...
Nicolas Holzschuch, François X. Sillion
12 years 5 months ago
Composite Lighting Simulations with Lighting Networks
A whole variety of different techniques for simulating global illumination in virtual environments have been developed over recent years. Each technique, including Radiosity, Mont...
Philipp Slusallek, Marc Stamminger, Wolfgang Heidr...
12 years 5 months ago
The Irradiance Volume
This paper presents a volumetric representation for the global illumination within a space based on the radiometric quantity irradiance. We call this representation the irradiance...
Gene Greger, Peter Shirley, Philip M. Hubbard, Don...
207views more  CGF 2000»
12 years 5 months ago
Efficient Glossy Global Illumination with Interactive Viewing
The ability to perform interactive walkthroughs of global illumination solutions including glossy effects is a challenging open problem. In this paper we overcome certain limitati...
Marc Stamminger, Annette Scheel, Xavier Granier, F...
117views more  CGF 2004»
12 years 5 months ago
Space-Time Hierarchical Radiosity with Clustering and Higher-Order Wavelets
We address in this paper the issue of computing diffuse global illumination solutions for animation sequences. The principal difficulties lie in the computational complexity of gl...
Cyrille Damez, Nicolas Holzschuch, François...
139views more  CGF 2008»
12 years 6 months ago
Photon-driven Irradiance Cache
We describe a global illumination method combining two well known techniques: photon mapping and irradiance caching. The photon mapping method has the advantage of being view inde...
Jonathan Brouillat, Pascal Gautron, Kadi Bouatouch
168views more  CGF 2008»
12 years 6 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
142views more  WSCG 2003»
12 years 7 months ago
Dynamic Radiosity using Higher Order Functions Bases and Temporal Coherence
The computation of global illumination in a dynamic scene constitutes a real challenge in computer graphics. In radiosity algorithms, this problem is far from being easy, especial...
Venceslas Biri, Sylvain Michelin, Didier Arqu&egra...