Game theoretic Golog under partial observability

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Game theoretic Golog under partial observability
We present the agent programming language POGTGolog, which combines explicit agent programming in Golog with game-theoretic multi-agent planning in a special kind of partially observable stochastic games (POSGs). The approach allows for partially specifying a high-level control program for a system of multiple agents, and for optimally filling in missing details by viewing it as a generalization of a special POSG and computing a Nash equilibrium. Categories and Subject Descriptors I.2 [Computing Methodologies]: Artificial Intelligence General Terms Languages, algorithms Keywords Game-theoretic agent programming, Golog, POSG
Alberto Finzi, Thomas Lukasiewicz
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where ATAL
Authors Alberto Finzi, Thomas Lukasiewicz
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