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2007
IEEE

GPU-Based Monte-Carlo Volume Raycasting

10 years 10 months ago
GPU-Based Monte-Carlo Volume Raycasting
This paper presents a practical, high-quality, hardwareaccelerated volume rendering approach including scattering, environment mapping, and ambient occlusion. We examine the application of stochastic raytracing techniques for volume rendering and provide a fast GPU-based prototype implementation. In addition, we propose a simple phenomenological scattering model, closely related to the Phong illumination model that many artists are familiar with. We demonstrate our technique being capable of producing convincing images, yet flexible enough for digital productions in practice.
Christof Rezk-Salama
Added 04 Jun 2010
Updated 04 Jun 2010
Type Conference
Year 2007
Where PG
Authors Christof Rezk-Salama
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