Sciweavers

GRAPHICSINTERFACE
2000

Incremental Triangle Voxelization

13 years 5 months ago
Incremental Triangle Voxelization
We present a method to incrementally voxelize triangles into a volumetric dataset with pre-filtering, generating an accurate multivalued voxelization. Multivalued voxelization allows direct volume rendering of voxelized geometry as well as volumes with intermixed geometry, accurate multiresolution representations, and efficient antialiasing. Prior voxelization methods either computed only a binary voxelization or inefficiently computed a multivalued voxelization. Our method develops incremental equations to quickly decide which filter function to compute for each voxel value. The method requires eight additions per voxel of the triangle bounding box. Being simple and efficient, the method is suitable for implementation in a hardware volume rendering system. Key words: Voxelization, volume filtering, hardware, incremental algorithm, cut planes
Frank Dachille, Arie E. Kaufman
Added 01 Nov 2010
Updated 01 Nov 2010
Type Conference
Year 2000
Where GRAPHICSINTERFACE
Authors Frank Dachille, Arie E. Kaufman
Comments (0)