Modeling and Rendering of DPP-Based Light Fields

8 years 11 months ago
Modeling and Rendering of DPP-Based Light Fields
Autostereoscopic displays are a subject of recent research efforts in Computer Graphics. Such displays have to be fed graphics information in order to produce spatial images. This information is typically 4D radiance data called a light field. Traditionally light-field models were based on the two-plane parameterization. In this paper, however, we present a light-field representation that is based on the direction-and-point parameterization. This parameterization has certain uniformity properties that produce better rendering results. We describe the files and data structures needed to store the representation, and we introduce a rendering algorithm that takes advantage of the uniformity properties of the direction-and-point parameterization. Our algorithm runs in real time and renders light-field models that look like their geometric counterparts.
Miguel Escrivá Gregori, Alejandro Domingo,
Added 11 Jun 2010
Updated 11 Jun 2010
Type Conference
Year 2006
Where GMAI
Authors Miguel Escrivá Gregori, Alejandro Domingo, Francisco Abad, Roberto Vivó, Emilio Camahort
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