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2008

Musculotendon simulation for hand animation

8 years 11 months ago
Musculotendon simulation for hand animation
We describe an automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character. This is achieved by integrating the traditional animation pipeline with a novel biomechanical simulator capable of dynamic simulation with complex routing constraints on muscles and tendons. We also describe an algorithm for computing the activation levels of muscles required to track the input animation. We demonstrate the results with several animations of the human hand. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism--Animation I.6.8 [Simulation and Modeling]: Types of Simulation--Animation
Shinjiro Sueda, Andrew Kaufman, Dinesh K. Pai
Added 15 Dec 2010
Updated 15 Dec 2010
Type Journal
Year 2008
Where TOG
Authors Shinjiro Sueda, Andrew Kaufman, Dinesh K. Pai
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