Plausible Image Based Soft Shadows Using Occlusion Textures

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Plausible Image Based Soft Shadows Using Occlusion Textures
This paper presents a novel image-based approach to render plausible soft shadows for complex dynamic scenes with rectangular light sources. The algorithm's performance is mostly independent of the scene complexity and the source's size. Occluders and receivers do not need to be separated and no knowledge about the scene representation is required, making the method easy to use. The main idea is to approximate the occlusion in the scene with preltered occlusion textures. The visibility of the light source at a point in space is estimated by accumulating the occlusion caused by each texture, using a novel formula based on probabilities. This is the author's version of the work. It is posted here for personal use only, not for redistribution. The de nitive version was published in Proceedings of the Brazilian Symposium on Computer Graphics and Image Processing, 19 (SIBGRAPI) - 2006 by IEEE. It is available online via the SIBGRAPI digital library.
Elmar Eisemann, Xavier Décoret
Added 12 Jun 2010
Updated 12 Jun 2010
Type Conference
Year 2006
Authors Elmar Eisemann, Xavier Décoret
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