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CHI
2006
ACM

Player-centred game design

14 years 4 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and Computing groups at the University of Ulster, and so we begin with a review of related literature from both areas before presenting our new ideas. In particular we focus on three areas of related research: understanding players, modelling players, and adaptive game technology. We argue that player modelling and adaptive technologies may be used alongside existing approaches to facilitate improved player-centred game design in order to provide a more appropriate level of challenge, smooth the learning curve, and enhance the gameplay experience for individual players regardless of gender, age and experience. However, adaptive game behaviour is a controversial topic within game research and development and so while we outline the potential of such technologies, we also address the most significant concerns.
Jonathan Sykes, Melissa Federoff
Added 30 Nov 2009
Updated 30 Nov 2009
Type Conference
Year 2006
Where CHI
Authors Jonathan Sykes, Melissa Federoff
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