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ACG
2006
Springer

Recognizing Seki in Computer Go

13 years 10 months ago
Recognizing Seki in Computer Go
Seki is a situation of coexistence in the game of Go, where neither player can profitably capture the opponent’s stones. This paper presents a new method for deciding whether an enclosed area is or can become a seki. The method combines local search with global-level static analysis. Local search is used to identify possible seki, and reasoning on the global level is applied to determine which stones are safe with territory, which coexist in a seki and which are dead. Experimental results show that a safety-of-territory solver enhanced by this method can successfully recognize a large variety of local and global scale test positions related to seki. In contrast, the well-known program GNU Go can solve only easier problems from a test collection.
Xiaozhen Niu, Akihiro Kishimoto, Martin Mülle
Added 13 Jun 2010
Updated 13 Jun 2010
Type Conference
Year 2006
Where ACG
Authors Xiaozhen Niu, Akihiro Kishimoto, Martin Müller 0003
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