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TOG
2002

Robust treatment of collisions, contact and friction for cloth animation

13 years 4 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics of the cloth, and allows true modeling of cloth thickness. We also show how our simulation data can be post-processed with a collision-aware subdivision scheme to produce smooth and interference free data for rendering. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism--Animation; I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling--Physically based modeling;
Robert Bridson, Ronald Fedkiw, John Anderson
Added 23 Dec 2010
Updated 23 Dec 2010
Type Journal
Year 2002
Where TOG
Authors Robert Bridson, Ronald Fedkiw, John Anderson
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