Sciweavers

SIGGRAPH
1991
ACM

Sculpting: an interactive volumetric modeling technique

13 years 8 months ago
Sculpting: an interactive volumetric modeling technique
We present a new interactive modeling technique based on the notion of sculpting a solid material. A sculpting tool is controlled by a 3D input device and the material is represented by voxel data; the tool acts by modifying the values in the voxel array, much as a “paint” program’s “paintbrush” modifies bitmap values. The voxel data is converted to a polygonal surface using a “marchingcubes” algorithm; since the modifications to the voxel data are local, we accelerate this computation by an incremental algorithm and accelerate the display by using a special data structure for determining which polygons must be redrawn in a particular screen region. We provide a variety of tools: one that cuts away material, one that adds material, a “sandpaper” tool, a “heat gun,” etc. The technique provides an intuitive direct interaction, as if the user were working with clay or wax. The models created are free-form and may have complex topology; however, they are not precise,...
Tinsley A. Galyean, John F. Hughes
Added 27 Aug 2010
Updated 27 Aug 2010
Type Conference
Year 1991
Where SIGGRAPH
Authors Tinsley A. Galyean, John F. Hughes
Comments (0)