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VSGAMES
2010

Validation of Serious Games Attributes Using the Technology Acceptance Model

10 years 11 months ago
Validation of Serious Games Attributes Using the Technology Acceptance Model
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced international students to public transport in Southampton. After completing the game, participants completed a short questionnaire and the data was analysed using structural equation modelling (SEM). The results identified the attributes and combinations of attributes that led the learner to accept and to use the serious game for learning. These findings are relevant in helping game designers and educational practitioners design serious games for effective learning.
Amri Yusoff, Richard Crowder, Lester Gilbert
Added 31 Jan 2011
Updated 31 Jan 2011
Type Journal
Year 2010
Where VSGAMES
Authors Amri Yusoff, Richard Crowder, Lester Gilbert
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