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1993
ACM

What Video Can and Can't Do for Collaboration: A Case Study

9 years 4 months ago
What Video Can and Can't Do for Collaboration: A Case Study
As multimedia becomes an integral part of collaborative systems, we must understand how to design such systems to support users’ rich set of existing interaction skills, rather than requiring people to adapt to arbitrary constraints of technology-driven designs. To understand how we may make effective use of video in remote collaboration, we compared a small team’s interactions through a desktop video conferencing prototype with face-to-face interactions and phone conversations. We found that, compared with audioonly, a video channel adds or improves the ability to show understanding, forecast responses, give non-verbal information, enhance verbal descriptions, manage pauses and express attitudes. These findings suggest that video may be particularly useful for handling conflict and other interaction-intense activities. But the advantages of video depend critically on the nearly-instantaneous transmission of audio, even if it means getting out of sync with the video image. On the ...
Ellen Isaacs, John C. Tang
Added 10 Aug 2010
Updated 10 Aug 2010
Type Conference
Year 1993
Where MM
Authors Ellen Isaacs, John C. Tang
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