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» -Hardness of Pure Nash Equilibrium in Scheduling and Connect...
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ICALP
2011
Springer
12 years 8 months ago
Restoring Pure Equilibria to Weighted Congestion Games
Abstract. Congestion games model several interesting applications, including routing and network formation games, and also possess attractive theoretical properties, including the ...
Konstantinos Kollias, Tim Roughgarden
SAGT
2010
Springer
157views Game Theory» more  SAGT 2010»
13 years 3 months ago
On the Structure of Weakly Acyclic Games
The class of weakly acyclic games, which includes potential games and dominance-solvable games, captures many practical application domains. Informally, a weakly acyclic game is on...
Alex Fabrikant, Aaron D. Jaggard, Michael Schapira
STOC
2003
ACM
137views Algorithms» more  STOC 2003»
14 years 5 months ago
Near-optimal network design with selfish agents
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
Elliot Anshelevich, Anirban Dasgupta, Éva T...
SIGECOM
2006
ACM
184views ECommerce» more  SIGECOM 2006»
13 years 10 months ago
Computing pure nash equilibria in graphical games via markov random fields
We present a reduction from graphical games to Markov random fields so that pure Nash equilibria in the former can be found by statistical inference on the latter. Our result, wh...
Constantinos Daskalakis, Christos H. Papadimitriou
FOCS
2007
IEEE
13 years 11 months ago
Computing Equilibria in Anonymous Games
We present efficient approximation algorithms for finding Nash equilibria in anonymous games, that is, games in which the players utilities, though different, do not differentia...
Constantinos Daskalakis, Christos H. Papadimitriou