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» A Classification of Design Pattern Evolutions
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CHI
2007
ACM
14 years 5 months ago
Why we tag: motivations for annotation in mobile and online media
Why do people tag? Users have mostly avoided annotating media such as photos ? both in desktop and mobile environments ? despite the many potential uses for annotations, including...
Morgan Ames, Mor Naaman
CANDC
2009
ACM
13 years 11 months ago
Subliminal wiretapping
Subliminal Wiretapping is a subtly interactive artwork that utilizes random number generation modified through mindmatter effects to supply a continuous stream of words. Frequent,...
Shawn Lawson
UIST
2009
ACM
13 years 11 months ago
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
We present Bonfire, a self-contained mobile computing system that uses two laptop-mounted laser micro-projectors to project an interactive display space to either side of a laptop...
Shaun K. Kane, Daniel Avrahami, Jacob O. Wobbrock,...
UIST
1993
ACM
13 years 9 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
CSB
2004
IEEE
164views Bioinformatics» more  CSB 2004»
13 years 8 months ago
Biclustering in Gene Expression Data by Tendency
The advent of DNA microarray technologies has revolutionized the experimental study of gene expression. Clustering is the most popular approach of analyzing gene expression data a...
Jinze Liu, Jiong Yang, Wei Wang 0010