This paper presents a versatile hardware/software cosimulation and co-design environment for embedded 3D graphics accelerators. The GRAphics AcceLerator design exploration framewo...
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, P...
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
The power consumption of peripheral devices is a significant portion of the overall energy usage of a mobile platform. To take advantage of idle times, most devices offer the abi...
We present a client/server system that is able to display 3D scenes on handheld devices. This kind of devices have important restrictions of memory and computing power. Therefore,...
—This paper proposes a programmable geometry engine (GE) reducing the expensive internal buffers and register files of the conventional programmable GEs and sharing datapaths of ...