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DATE
2004
IEEE
126views Hardware» more  DATE 2004»
13 years 8 months ago
GRAAL - A Development Framework for Embedded Graphics Accelerators
This paper presents a versatile hardware/software cosimulation and co-design environment for embedded 3D graphics accelerators. The GRAphics AcceLerator design exploration framewo...
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, P...
RTAS
2008
IEEE
13 years 11 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
ARCS
2005
Springer
13 years 10 months ago
Reducing System Level Power Consumption for Mobile and Embedded Platforms
The power consumption of peripheral devices is a significant portion of the overall energy usage of a mobile platform. To take advantage of idle times, most devices offer the abi...
Ripal Nathuji, Karsten Schwan
ACMACE
2005
ACM
13 years 10 months ago
Interactive three-dimensional rendering on mobile computer devices
We present a client/server system that is able to display 3D scenes on handheld devices. This kind of devices have important restrictions of memory and computing power. Therefore,...
Javier Lluch, Rafael Gaitán, Emilio Camahor...
ISCAS
2005
IEEE
167views Hardware» more  ISCAS 2005»
13 years 10 months ago
A 33.2M vertices/sec programmable geometry engine for multimedia embedded systems
—This paper proposes a programmable geometry engine (GE) reducing the expensive internal buffers and register files of the conventional programmable GEs and sharing datapaths of ...
Chang-Hyo Yu, Donghyun Kim, Lee-Sup Kim