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NOSSDAV
2005
Springer
13 years 10 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
IPPS
2006
IEEE
13 years 10 months ago
Topology-aware task mapping for reducing communication contention on large parallel machines
Communication latencies constitute a significant factor in the performance of parallel applications. With techniques such as wormhole routing, the variation in no-load latencies ...
T. Agarwal, Amit Sharma, A. Laxmikant, Laxmikant V...
INFOCOM
2006
IEEE
13 years 10 months ago
How to Select a Good Alternate Path in Large Peer-to-Peer Systems?
Abstract— When multiple paths are available between communicating hosts, application quality can be improved by switching among them to always use the best one. The key to such a...
Teng Fei, Shu Tao, Lixin Gao, Roch Guérin
VRST
2003
ACM
13 years 10 months ago
Time-critical collision detection using an average-case approach
We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection. We p...
Jan Klein, Gabriel Zachmann
WS
2004
ACM
13 years 10 months ago
SeRLoc: secure range-independent localization for wireless sensor networks
In many applications of wireless sensor networks (WSN), sensors are deployed un-tethered in hostile environments. For locationaware WSN applications, it is essential to ensure tha...
Loukas Lazos, Radha Poovendran