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» A Practical Implementation of a 3-D Game Engine
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ACMACE
2007
ACM
13 years 9 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
EVOW
2010
Springer
14 years 4 days ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
WCE
2007
13 years 6 months ago
Reconstruction of 3D Solid Models Using Fuzzy Logic Recognition
—This paper presents an application of fuzzy logic theory to the reconstruction of solid models from engineering drawings. In engineering drawing, two-dimensional (2D) orthograph...
Zhe Wang, Mohammed Latif
IV
2006
IEEE
98views Visualization» more  IV 2006»
13 years 11 months ago
Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine
Current database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimen...
Malcolm Pumpa, Theodor G. Wyeld
AVI
2004
13 years 6 months ago
Towards the next generation of 3D content creation
In this paper we present a novel integrated 3D editing environment that combines recent advantages in various fields of computer graphics, such as shape modelling, video-based Hum...
Gerhard H. Bendels, Ferenc Kahlesz, Reinhard Klein