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» A Video Game-Based Mobile Robot Simulation Environment
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ISER
2000
Springer
112views Robotics» more  ISER 2000»
13 years 8 months ago
Simulation and Experimental Evaluation of Complete Sensor-Based Coverage in Rectilinear Environments
: Although sensor-based coverage is a skill which is applicable to a variety of robot tasks, its implementation has so far been limited, mostly by the physical limitations of tradi...
Zack J. Butler, Alfred A. Rizzi, Ralph L. Hollis
CIARP
2006
Springer
13 years 6 months ago
A Probabilistic Approach to Build 2D Line Based Maps from Laser Scans in Indoor Environments
In this work we consider a mobile robot with a laser range finder. Our goal is to find the best set of lines from the sequence of points given by a laser scan. We propose a probabi...
Leonardo Romero, Carlos Lara
IROS
2009
IEEE
150views Robotics» more  IROS 2009»
13 years 11 months ago
AWE: A robotic wall and reconfigurable desk supporting working life in a digital society
—“AWE” is a programmable “Animated Work Environment” supporting everyday human activities, at home, work and school, in an increasingly digital society. AWE features a no...
Keith Evan Green, Ian D. Walker, Leo J. Gugerty, J...
ICRA
2003
IEEE
171views Robotics» more  ICRA 2003»
13 years 10 months ago
Motion planning for multiple mobile robots using dynamic networks
- A new motion planning framework is presented that enables multiple mobile robots with limited ranges of sensing and communication to maneuver and achieve goals safely in dynamic ...
Christopher M. Clark, Stephen M. Rock, Jean-Claude...
IROS
2009
IEEE
136views Robotics» more  IROS 2009»
13 years 11 months ago
Integrating asynchronous observations for mobile robot position tracking in cooperative environments
— This paper presents an asynchronous particle filter algorithm for mobile robot position tracking, taking into account time considerations when integrating observations being d...
Andreu Corominas Murtra, Josep Maria Mirats i Tur,...