Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
In previous work we have presented a prototype of an assistant system for the blind that can be used for self-localization and interactive object identification of static objects ...
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
We introduce a generic approach for counting subgraphs in a graph. The main idea is to relate counting subgraphs to counting graph homomorphisms. This approach provides new algori...
The performance of graph based clustering methods critically depends on the quality of the distance function, used to compute similarities between pairs of neighboring nodes. In t...