Sciweavers

67 search results - page 13 / 14
» A branch-and-cut algorithm for partition coloring
Sort
View
GRAPHICSINTERFACE
2008
13 years 6 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
ASSETS
2006
ACM
13 years 11 months ago
Interactive tracking of movable objects for the blind on the basis of environment models and perception-oriented object recognit
In previous work we have presented a prototype of an assistant system for the blind that can be used for self-localization and interactive object identification of static objects ...
Andreas Hub, Tim Hartter, Thomas Ertl
IJVR
2006
166views more  IJVR 2006»
13 years 5 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
ICALP
2009
Springer
14 years 5 months ago
Counting Subgraphs via Homomorphisms
We introduce a generic approach for counting subgraphs in a graph. The main idea is to relate counting subgraphs to counting graph homomorphisms. This approach provides new algori...
Omid Amini, Fedor V. Fomin, Saket Saurabh
ICML
2004
IEEE
14 years 6 months ago
Boosting margin based distance functions for clustering
The performance of graph based clustering methods critically depends on the quality of the distance function, used to compute similarities between pairs of neighboring nodes. In t...
Tomer Hertz, Aharon Bar-Hillel, Daphna Weinshall