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» A case for 3D streaming on peer-to-peer networks
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VRML
2006
ACM
13 years 10 months ago
A case for 3D streaming on peer-to-peer networks
One of the most serious issues holding back the widespread of 3D contents on Internet has been their inaccessibility due to large data volume. Many compression and progressive tra...
Shun-Yun Hu
CN
1999
156views more  CN 1999»
13 years 4 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research e...
Stephan Olbrich, Helmut Pralle
ETRA
2006
ACM
198views Biometrics» more  ETRA 2006»
13 years 10 months ago
Perceptual attention focus prediction for multiple viewers in case of multimedia perceptual compression with feedback delay
Human eyes have limited perception capabilities. Only 2 degrees of our 180 degree vision field provide the highest quality of perception. Due to this fact the idea of perceptual a...
Oleg Komogortsev, Javed I. Khan
ICIP
2004
IEEE
14 years 6 months ago
MDC and path diversity in video streaming
Delivering multimedia content over the network pose several challenges that include higher bandwidth and sensitivity to packet losses resulting due to congestion and/or transmissi...
Siva Somasundaram, Koduvayur P. Subbalakshmi, R. N...
DATE
2004
IEEE
113views Hardware» more  DATE 2004»
13 years 8 months ago
Dynamic Memory Management Design Methodology for Reduced Memory Footprint in Multimedia and Wireless Network Applications
New portable consumer embedded devices must execute multimedia and wireless network applications that demand extensive memory footprint. Moreover, they must heavily rely on Dynami...
David Atienza, Stylianos Mamagkakis, Francky Catth...