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» A case study of computer gaming for math: Engaged learning f...
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OZCHI
2006
ACM
13 years 11 months ago
Learning from interactive museum installations about interaction design for public settings
This paper reports on the evaluation of a digitallyaugmented exhibition on the history of modern media. We discuss visitors’ interaction with installations and corresponding int...
Eva Hornecker, Matthias Stifter
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
13 years 11 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
CHI
2011
ACM
12 years 9 months ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller
SIGCSE
2009
ACM
169views Education» more  SIGCSE 2009»
14 years 6 months ago
The impact of instructor initiative on student learning: a tutoring study
In the quest to find instructional approaches that benefit student learning, engagement, and retention, evidence suggests providing students with hands-on practice is a worthwhile...
Kristy Elizabeth Boyer, Robert Phillips, Michael D...
CHI
2005
ACM
14 years 6 months ago
Examining task engagement in sensor-based statistical models of human interruptibility
The computer and communication systems that office workers currently use tend to interrupt at inappropriate times or unduly demand attention because they have no way to determine ...
James Fogarty, Andrew Jensen Ko, Htet Htet Aung, E...