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GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
13 years 9 months ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono
ACMACE
2006
ACM
13 years 11 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
SIGCSE
2008
ACM
171views Education» more  SIGCSE 2008»
13 years 5 months ago
Contributing student pedagogy
A Contributing Student Pedagogy (CSP) is a pedagogy that encourages students to contribute to the learning of others and to value the contributions of others. CSP in formal educat...
John Hamer, Quintin I. Cutts, Jana Jacková,...
ICALT
2007
IEEE
13 years 12 months ago
A Collaborative Support Tool for Creativity Learning: Idea Storming Cube
Creativity plays an important role in many learning activities but how to enhance creativity with the support of modern computer tools deserves further studies. In this paper, we ...
Chun-Chieh Huang, Tsai-Yen Li, Hao-Chuan Wang, Chu...
CEC
2010
IEEE
13 years 6 months ago
Coordinate System Archive for coevolution
Problems in which some entities interact with each other are common in computational intelligence. This scenario, typical for co-evolving artificial-life agents, learning strategie...
Wojciech Jaskowski, Krzysztof Krawiec