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» A physics model for the RoboCup 3D soccer simulation
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SPRINGSIM
2007
13 years 6 months ago
A physics model for the RoboCup 3D soccer simulation
Carlos Bustamante, César Flores, Leonardo G...
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
13 years 9 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
AAAI
2012
11 years 7 months ago
Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition
This paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The wal...
Patrick MacAlpine, Samuel Barrett, Daniel Urieli, ...
ROBOCOMM
2007
IEEE
13 years 11 months ago
A generic multi-robot coordination strategic layer
—Managing a team of heterogeneous robots in a dynamic environment poses a challenging job. In this paper a model for a multi-purpose, real-time, adaptable, strategical coordinati...
João Certo, Nuno Lau, Luís Paulo Rei...
ROBOCUP
2009
Springer
131views Robotics» more  ROBOCUP 2009»
13 years 11 months ago
Three Humanoid Soccer Platforms: Comparison and Synthesis
In this article, we provide an overview of three humanoid soccer platforms currently in use at RoboCup: 3D simulation, the humanoid Standard Platform League (SPL), and the Webots-b...
Shivaram Kalyanakrishnan, Todd Hester, Michael Qui...