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AIIDE
2006
13 years 7 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
SIGCSE
2009
ACM
161views Education» more  SIGCSE 2009»
13 years 10 months ago
An activity-based sensor networks course for undergraduates with sun spot devices
Wireless sensor networks are revolutionizing the instrumentation of the physical world, across scientific, industrial and military applications. In this paper, we describe our eff...
Damon Tyman, Nirupama Bulusu, Jens Mache
CG
2004
Springer
13 years 5 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...
VRML
1998
ACM
13 years 10 months ago
The Peloton Bicycling Simulator
Peloton is a sports simulator that uses the Virtual Reality Modeling Language (VRML) to create virtual environments for athletic training and competition. In particular, it create...
Gianpaolo U. Carraro, Mauricio Cortes, John T. Edm...
VRML
2000
ACM
13 years 10 months ago
MVIP - audio enabled multicast VNet
This paper presents a multicast approach to shared virtual worlds. A shared VRML world is described with integrated spatial audio in a freeware VRML browser. An implementation in ...
John L. Robinson, John A. Stewart, Isabelle Labb&e...