We developed three interfaces to allow non-expert users to teach name for new visual objects and compare them through user's studies in term of learning efficiency.
Pierre Rouanet, Pierre-Yves Oudeyer, David Filliat
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...