Sciweavers

66 search results - page 1 / 14
» Abstract machines for dialogue games
Sort
View
CORR
2007
Springer
109views Education» more  CORR 2007»
13 years 4 months ago
Abstract machines for dialogue games
Machines for Dialogue Games P.-L. Curien (CNRS - Paris 7) H. Herbelin (INRIA-Futurs) July 16, 2005 The notion of abstract B¨ohm tree has arisen as an operationally-oriented disti...
Pierre-Louis Curien, Hugo Herbelin
AIIDE
2009
13 years 6 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron
AIIDE
2008
13 years 7 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
AI
2003
Springer
13 years 10 months ago
DIAGAL: A Tool for Analyzing and Modelling Commitment-Based Dialogues between Agents
Abstract. This paper overviews our currently in progress agent communication language simulator, called DIAGAL, by describing its use in analyzing and modelling automated conversat...
Marc-André Labrie, Brahim Chaib-draa, Nicol...
AIMSA
2008
Springer
13 years 11 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini