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FCCM
2006
IEEE
120views VLSI» more  FCCM 2006»
13 years 11 months ago
FPGAs, GPUs and the PS2 - A Single Programming Methodology
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony’s Playstation 2 vector units offer scope for hardware acceleration of applications. Implementin...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
CF
2009
ACM
13 years 11 months ago
Wave field synthesis for 3D audio: architectural prospectives
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...
Dimitris Theodoropoulos, Catalin Bogdan Ciobanu, G...
CODES
2007
IEEE
13 years 11 months ago
Thread warping: a framework for dynamic synthesis of thread accelerators
We present a dynamic optimization technique, thread warping, that uses a single processor on a multiprocessor system to dynamically synthesize threads into custom accelerator circ...
Greg Stitt, Frank Vahid
DAC
2004
ACM
13 years 10 months ago
Area-efficient instruction set synthesis for reconfigurable system-on-chip designs
Silicon compilers are often used in conjunction with Field Programmable Gate Arrays (FPGAs) to deliver flexibility, fast prototyping, and accelerated time-to-market. Many of these...
Philip Brisk, Adam Kaplan, Majid Sarrafzadeh