Sciweavers

6 search results - page 1 / 2
» Adaptive mesh compression in 3D computer graphics using mult...
Sort
View
ICML
2007
IEEE
14 years 5 months ago
Adaptive mesh compression in 3D computer graphics using multiscale manifold learning
This paper investigates compression of 3D objects in computer graphics using manifold learning. Spectral compression uses the eigenvectors of the graph Laplacian of an object'...
Sridhar Mahadevan
3DOR
2008
13 years 7 months ago
Markov Random Fields for Improving 3D Mesh Analysis and Segmentation
Mesh analysis and clustering have became important issues in order to improve the efficiency of common processing operations like compression, watermarking or simplification. In t...
Guillaume Lavoué, Christian Wolf
DCC
2005
IEEE
14 years 4 months ago
Progressive Low Bit Rate Coding of Simple 3D Objects with Matching Pursuit
This paper presents a low rate progressive 3D mesh compression scheme for simple genuszero 3D objects. The proposed scheme is based on signal representation using redundant expans...
Ivana Tosic, Pascal Frossard, Pierre Vandergheynst
CGF
2005
126views more  CGF 2005»
13 years 4 months ago
FreeLence - Coding with Free Valences
We introduce FreeLence, a novel and simple single-rate compression coder for triangle manifold meshes. Our method uses free valences and exploits geometric information for connect...
Felix Kälberer, Konrad Polthier, Ulrich Reite...
SIGGRAPH
1998
ACM
13 years 9 months ago
Progressive Forest Split Compression
In this paper we introduce the Progressive Forest Split (PFS) representation, a new adaptive refinement scheme for storing and transmitting manifold triangular meshes in progress...
Gabriel Taubin, André Guéziec, Willi...