—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
Enacting and capturing real motion for all potential scenarios is terribly expensive; hence, there is a great demand to synthetically generate realistic human motion. However, it ...
Timothy Edmunds, S. Muthukrishnan, Subarna Sadhukh...
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
DATA available at http://www.tnt.uni-hannover.de/project/MPI08_Database/!
In this work, we present an approach to fuse video with
orientation data obtained from extended iner...
Gerard Pons-Moll, Andreas Baak, Thomas Helten, Mei...