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IJVR
2007
204views more  IJVR 2007»
13 years 5 months ago
Modeling and Animating Virtual Humans
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
Frank Hülsken, Christian Eckes, Roland Kuck, ...
ICDE
2005
IEEE
157views Database» more  ICDE 2005»
14 years 6 months ago
MoDB: Database System for Synthesizing Human Motion
Enacting and capturing real motion for all potential scenarios is terribly expensive; hence, there is a great demand to synthetically generate realistic human motion. However, it ...
Timothy Edmunds, S. Muthukrishnan, Subarna Sadhukh...
GRAPHICSINTERFACE
2007
13 years 6 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
SI3D
2012
ACM
12 years 27 days ago
4D parametric motion graphs for interactive animation
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
CVPR
2010
IEEE
1256views Computer Vision» more  CVPR 2010»
14 years 1 months ago
Multisensor-Fusion for 3D Full-Body Human Motion Capture
DATA available at http://www.tnt.uni-hannover.de/project/MPI08_Database/! In this work, we present an approach to fuse video with orientation data obtained from extended iner...
Gerard Pons-Moll, Andreas Baak, Thomas Helten, Mei...