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» Algorithms for Game Metrics (Full Version)
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FPL
2006
Springer
96views Hardware» more  FPL 2006»
13 years 9 months ago
High Speed Document Clustering in Reconfigurable Hardware
High-performance document clustering systems enable similar documents to automatically self-organize into groups. In the past, the large amount of computational time needed to clu...
G. Adam Covington, Charles L. G. Comstock, Andrew ...
VRST
2004
ACM
13 years 11 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
MIR
2010
ACM
217views Multimedia» more  MIR 2010»
13 years 10 months ago
Feature selection for content-based, time-varying musical emotion regression
In developing automated systems to recognize the emotional content of music, we are faced with a problem spanning two disparate domains: the space of human emotions and the acoust...
Erik M. Schmidt, Douglas Turnbull, Youngmoo E. Kim
ATAL
2006
Springer
13 years 9 months ago
Robust recognition of physical team behaviors using spatio-temporal models
This paper presents a framework for robustly recognizing physical team behaviors by exploiting spatio-temporal patterns. Agent team behaviors in athletic and military domains typi...
Gita Sukthankar, Katia P. Sycara