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» An Algorithm for Polygon Subdivision Based on Vertex Normals
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CGI
1997
IEEE
13 years 8 months ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill
CAGD
2006
140views more  CAGD 2006»
13 years 4 months ago
Normal based subdivision scheme for curve design
In this paper we propose a new kind of nonlinear and geometry driven subdivision scheme for curve interpolation. Instead of using linear combination of old vertexes, displacement ...
Xunnian Yang
CAD
2005
Springer
13 years 4 months ago
Surface interpolation of meshes by geometric subdivision
Subdivision surfaces are generated by repeated approximation or interpolation from initial control meshes. In this paper, two new nonlinear subdivision schemes, face based subdivi...
Xunnian Yang
RT
2000
Springer
13 years 8 months ago
Exact Illumination in Polygonal Environments using Vertex Tracing
Abstract. Methods for exact computation of irradiance and form factors associated with polygonal objects have ultimately relied on a formula for a differential area to polygon form...
Michael M. Stark, Richard F. Riesenfeld
PG
2000
IEEE
13 years 9 months ago
A New Paradigm for Changing Topology during Subdivision Modeling
In this paper, we present a new paradigm that allows dynamically changing the topology of 2-manifold polygonal meshes. Our new paradigm always guarantees topological consistency o...
Ergun Akleman, Vinod Srinivasan, Jianer Chen