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» An empirical evaluation of TCP performance in online games
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SIGCOMM
2005
ACM
13 years 11 months ago
On the predictability of large transfer TCP throughput
Predicting the throughput of large TCP transfers is important for a broad class of applications. This paper focuses on the design, empirical evaluation, and analysis of TCP throug...
Qi He, Constantinos Dovrolis, Mostafa H. Ammar
NETGAMES
2004
ACM
13 years 11 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
IPPS
2005
IEEE
13 years 11 months ago
Modeling and Taming Parallel TCP on the Wide Area Network
— Parallel TCP flows are broadly used in the high performance distributed computing community to enhance network throughput, particularly for large data transfers. Previous rese...
Dong Lu, Yi Qiao, Peter A. Dinda, Fabián E....
ATAL
2008
Springer
13 years 7 months ago
Searching for approximate equilibria in empirical games
When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a p...
Patrick R. Jordan, Yevgeniy Vorobeychik, Michael P...
ICC
2007
IEEE
119views Communications» more  ICC 2007»
13 years 12 months ago
Performance Measurement, Evaluation and Analysis of Push-to-Talk in 3G Networks
— Push-to-talk over Cellular (PoC) is considered as one of important applications in Next Generation Networks (NGN). The main objective of this study is to investigate the perfor...
Wei-Peng Chen, Steven Licking, Takashi Ohno, Satos...