In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements t...
: Experience Management (EM) is an area that is increasingly gaining importance. Its roots lie in Experimental Software Engineering ("Experience Factory"), in Artificial ...
Ad hoc wireless networks are new communication networks that can be dynamically formed and deformed onthe- y, anytime and anywhere. User data is routed with the help of an ad hoc ...
Chai-Keong Toh, Richard Chen, Minar Delwar, Donald...
Information distance is used to measure how similar sensorimotor experience is to past experience within a certain temporal horizon. Applied to groups of sensors this gives a mathe...
Naeem Assif Mirza, Chrystopher L. Nehaniv, Kerstin...
This paper presents an overview of the INRECA methodology for building and maintaining CBR applications. This methodology supports the collection and reuse of experience on the sys...
Ralph Bergmann, Sean Breen, Emmanuelle Fayol, Mehm...