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BCSHCI
2009
13 years 2 months ago
From the gaming experience to the wider user experience
In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements t...
Eduardo H. Calvillo Gámez, Paul A. Cairns, ...
INCDM
2001
Springer
109views Data Mining» more  INCDM 2001»
13 years 9 months ago
Experience Management: The Fraunhofer IESE Experience Factory
: Experience Management (EM) is an area that is increasingly gaining importance. Its roots lie in Experimental Software Engineering ("Experience Factory"), in Artificial ...
Klaus-Dieter Althoff, Björn Decker, Susanne H...
SIGMETRICS
2000
ACM
217views Hardware» more  SIGMETRICS 2000»
13 years 4 months ago
Experimenting with an Ad Hoc wireless network on campus: insights and experiences
Ad hoc wireless networks are new communication networks that can be dynamically formed and deformed onthe- y, anytime and anywhere. User data is routed with the help of an ad hoc ...
Chai-Keong Toh, Richard Chen, Minar Delwar, Donald...
CEC
2005
IEEE
13 years 10 months ago
Using temporal information distance to locate sensorimotor experience in a metric space
Information distance is used to measure how similar sensorimotor experience is to past experience within a certain temporal horizon. Applied to groups of sensors this gives a mathe...
Naeem Assif Mirza, Chrystopher L. Nehaniv, Kerstin...
EWCBR
1998
Springer
13 years 9 months ago
Collecting Experience on the Systematic Development of CBR Applications Using the INRECA Methodology
This paper presents an overview of the INRECA methodology for building and maintaining CBR applications. This methodology supports the collection and reuse of experience on the sys...
Ralph Bergmann, Sean Breen, Emmanuelle Fayol, Mehm...