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ICS
1999
Tsinghua U.
13 years 9 months ago
An experimental evaluation of tiling and shackling for memory hierarchy management
On modern computers, the performance of programs is often limited by memory latency rather than by processor cycle time. To reduce the impact of memory latency, the restructuring ...
Induprakas Kodukula, Keshav Pingali, Robert Cox, D...
DSD
2004
IEEE
97views Hardware» more  DSD 2004»
13 years 8 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
ISCA
2007
IEEE
146views Hardware» more  ISCA 2007»
13 years 11 months ago
Virtual hierarchies to support server consolidation
Server consolidation is becoming an increasingly popular technique to manage and utilize systems. This paper develops CMP memory systems for server consolidation where most sharin...
Michael R. Marty, Mark D. Hill
PLDI
2010
ACM
13 years 10 months ago
A GPGPU compiler for memory optimization and parallelism management
This paper presents a novel optimizing compiler for general purpose computation on graphics processing units (GPGPU). It addresses two major challenges of developing high performa...
Yi Yang, Ping Xiang, Jingfei Kong, Huiyang Zhou
EUROPAR
2010
Springer
13 years 6 months ago
Optimized Dense Matrix Multiplication on a Many-Core Architecture
Abstract. Traditional parallel programming methodologies for improving performance assume cache-based parallel systems. However, new architectures, like the IBM Cyclops-64 (C64), b...
Elkin Garcia, Ioannis E. Venetis, Rishi Khan, Guan...