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CGF
2006
98views more  CGF 2006»
13 years 5 months ago
An Improved Physically-Based Soft Shadow Volume Algorithm
We identify and analyze several performance problems in a state-of-the-art physically-based soft shadow volume algorithm, and present an improved method that alleviates these prob...
Jaakko Lehtinen, Samuli Laine, Timo Aila
RTSS
2006
IEEE
13 years 11 months ago
Distributed Utilization Control for Real-Time Clusters with Load Balancing
Recent years have seen rapid growth of online services that rely on large-scale server clusters to handle high volume of requests. Such clusters must adaptively control the CPU ut...
Yong Fu, Hongan Wang, Chenyang Lu, Ramu Sharat Cha...
IPPS
1998
IEEE
13 years 9 months ago
Design of a FEM Computation Engine for Real-Time Laparoscopic Surgery Simulation
We present the design of a computation engine for a real-time laparoscopic surgery simulator. Since this simulator requires realistic real-time and real-world behaviour, a physica...
Alex Rhomberg, Rolf Enzler, Markus Thaler, Gerhard...
EUROGRAPHICS
2010
Eurographics
14 years 1 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop